3 patch 2.5 season 10 demon hunter build
guide now for at least the past five
seasons one of my twitch mods the
Argonaut has been joking that the
shadow's mantle set would become meta in
season 10 and it turns out he was right
thanks to an introduction of a legendary
power to the quiver holy point shot the
shadows mantle set is now viable for
Season ten and more than that it may see
the demon hunter take a place within the
four men meta we have a video where we
fully explain the four-player met or
just the multiplayer met in general two
three and four player parties the
different roles the characters plate dps
support etc and it's looking like the
shadows mantle demon hunter the shadow
and pale demon hunter might be able to
replace a generator monk for single
target damage within the group meta it
also makes for a very strong solo
pushing build wala may not be the
absolute most powerful human hunter
built it's probably at most a couple
great levels behind the top it's also a
much easier bill to play then for
instance legacy of nightmares stand of
knives this shadow impale build has some
of the best single target dps in the
game and this video will go over these
skills & gear that you need to be
reckoned with guardians like they're
nothing on the test server I've seen
this build push as high as a greater
rift 96 the greater risk level that
you're seeing me do here is just a 76
but for most people that's high enough
its high after your season objectives
and what's noteworthy years said this is
my very first attempt at a 76 i have
next to no experience with this build I
don't have particularly optimized gear
and overall it felt really easy
sometimes built feel like a struggle
especially when it's one of your first
time using it this was pretty much a
cakewalk
alright let's take a look at the gear
that we need this bill revolves around a
couple key components and the first is
that you absolutely must have the full
six piece bonus of the shadows mental
set 2pc bonus gives you a big damage
buff when you're really a melee weapon
which we will
the four-piece bonus give you every room
on shadow power and makes the last
forever and a six-piece makes you deal a
crazy time more damage to the first
enemy that in pale hit it is this
particular bit that makes us built the
ultimate single target killer but we'll
really makes us build now viable is the
introduction of a legendary power to the
Holy point shot quiver
previously it was just the only
equipment control with elemental damage
but now in addition to that it makes
impale shootout three rather than just
one dagger or throwing knife and while
initially just did not seem enough
throughout the test phase blizzard
change this buffed it such that all
three daggers construct the same target
and they all benefit from the shadows
6-piece bus and that is what now makes
us build viable the last thing you'll
need to absolutely finalize this build
is Carly's point the dagger that lets
you return hatred otherwise you're going
to run out of hatred way to quickly and
it's actually really easy to get this
weapon if you just upgrade where daggers
in the cube is only two that can roll a
smart loot for a demon hunter so it's
very easy to get yourself a Carly's
point
Carla's point car all because our hatred
will always be chopped off we're going
to want an actual arrest in our cube
this will actually has a ton of
survivability which is pretty rare for a
demon hunter built we're going to want
ad on in the queue because we're working
in vengeance because of status even
hunter meta that we live in nowadays and
you're gonna want to maintain a hundred
percent of time on vengeance that's
gonna be given us more survivability
will want a convention of elements in
order to pump out some more damage and
will want an elusive ring for even more
damage reduction it's very important
drink play that we maintain that buff on
the elusive rink so at the very least
catch shadow power every eight seconds
you might not want to evolve every eight
seconds because sometimes you want to
stand still but if you are standing
still at least pop shadow power you
don't need to because it's always on
but you're just using it to property
elusive ring and the reason you want to
be standing still is because we want to
work in the travelers pledge
the compass rose this set gives us a
nice damage but we wanted a nice
survivability buff when we wanted we got
a standstill to get that damage buff
though the last two items will want to
combine well together are the strong arm
bracers and the chain of Shadows we are
using the chain of Shadows to basically
have three bolts all the time and
because of the room we're gonna be going
with on vault which is rattling role
which is going to knock back enemies
involved through we're gonna be able to
Prague our strong arm bracers just be
aware of the crowd control assistance
that monsters have after getting crowd
control the couple times at least
champions that build-up crowd control
immunity so ideally want to maximize
your use of your strong arms try to time
that with your conventional elements
rotation as for what you want on every
gear peace starting with our shoulders
we ideally want decks vitality all
resist and cooldown reduction now for
cooldown reduction we're aiming for a
total of at least thirty-six percent
cooldown reduction we can get that by
having cooldown reduction on just one
piece of gear having a diamond in our
helm maxing out our paragon points and
cooldown reduction and having a
sufficiently high level go back of
swiftness if you're got isn't good
enough you might want to get cool down
on the second piece of gear you need at
least thirty-six percent combined
cooldown reduction in order to maintain
100-percent up time on vengeance in the
gameplay you see that i have a little
bit of downtime on vengeance
ideally would have wanted to roll
cooldown on another gear piece will also
know that wherever you can you want to
squeeze in as a secondary property life
after kill and we'll explain why in a
little bit for our helm shadows mask
decks crit and impale damage we're
sacrificing some vitality here but this
build is really tough
so it's fair to squeeze out some more
damage here for our amulet we want
lightning damage critten crit for our
gloves decks vitality crit crit if you
need that cool down here's a place where
you could put it and you may be
wondering why we're not going for area
damage in this build
it's mostly because we're going to be
strictly hunting for elite packs for our
chests you want decks vitality and then
another defensive set either reduces
damage from release or life percent
don't go with our
because that's suboptimal here you can
also go for always this but you're
better off going with life percent
reduces damage melis and then getting a
secondary resistance if you don't have a
secondary resistant all resist is fine
for our bracers strong arms lining
damaged x vitality Christians for our
belt decks vitality all resist and life
for our pants you want text eyetality
all resist for our boots decks vitality
all resist and impale damage for our
convention of elements damage crit crit
if you don't have a ton of decks you can
always get dex instead of damage
particularly if you don't have an
ancient ring also between your
convention and your elusive ring you'll
want to cube whichever one is worse you
want to try to get as close to possible
max rules particularly on those special
properties for your compass rose you
want to get full on offensive stats Dax
Christian script damage you can also go
with pure damage here as well I even
area damage it's not the worst at to get
into that area damages and as important
in this build again because they're
specifically targeting elites rift
gardens that kind of stuff for our
weapon Carla's point percent damage
decks attack speed
typically you don't go for attack speed
because of resource issues but in this
case resource really won't be an issue
so having that faster tax speed will
help us take down our targets more
rapidly and lastly on the whole point
shot we want lightning damage decks
attack speed crit chance and impale
damage it certainly doesn't hurt to have
max discipline on it and it's also
beneficial to get stuff like chance to
freeze on hit on your belt for instance
little things here and there that just
help out in the end it's not going to
make a world of difference but if you're
absolutely looking to maximize then
these things do help for our gems want
to be the trapped you want to go back of
swiftness mostly for that cooldown
reduction and we want to be the powerful
rather than being the stricken we take
down targets so quickly that being a
powerful tends to be more useful than a
bit of the stricken also because we're
specifically going from a leap actually
pack will basically never lose this
stuff onto our skills will want impale
ricochet
the room isn't actually super important
here the reason we're picking ricochet
is not to kill more monsters but in fact
to return more resource again with
Carly's point and pale returns hatred if
it's an enemy already impaled so in
order to generate resources you
basically just wanna toss in pails into
a crowd of mobs while running ricochet I
never had resource issues will want
companion wolf companion just squeeze
out a little bit of extra damage when we
want to want vengeance dark art for that
toughness boost again we're going to be
vaulting and skipping through monster so
we really want to keep that toughness up
that's one thing that differentiates
this build from most even enter bills
that aren't really able to skip through
monsters all that much because they're
very much glass cannon with this build
you can get your toughness quite high up
there and you can pretty effortlessly
skip through monsters will want valley
of death marked for debt
yes will constantly but because we're
always vaulting for free
we got to have some discipline sink and
this also squeeze out a bit more damage
we're taking balls rattling role as we
said and then foreshadow power just pick
the room that you think looks the
coolest by having everyone of shadow
power we are gaining life for hit and
that is being bumped by our life / kill
that's why you want to stack life or
kill I've actually found that you can
take some damage with this build and
then rapidly seal back up to full thanks
to your healing ability your recovery
the Nightbane rune is an effect that
it's basically like the slow from being
in the trap but even more powerful Blood
Moon give us even more life for hit full
of darkness reduces the cost of this
skill so you could pop it while trying
to remain stationary in order to
maintain your damage buff from your
travels pledge and compass rowset gloom
gives us more damage reduction and
shadow glide increases our movespeed I
think the biggest disadvantage of this
build is how difficult it is to go back
to any other build once you become
accustomed to having that thirty percent
move speed buff for our passage will
want and bushes just a great offensive
skill will want numbing traps that the
defensive option it's going to reduce
the damage that our enemies are going to
deal to us and of course we need call
the week pairs really well with our
being in the trap
and as for the last one you can go to
either leach or you can go with
awareness basically reach gives us even
more recovery whereas awareness gives us
that free life so six of one half a
dozen of the other it's basically what
you prefer for paragon points you want
to get max movespeed and then dump
everything into dexterity for office
star that cooldown reduction again
that's going to help you maintain
permanent of time on vengeance then go
with Christian script damage attack
speed for defense goes life then all
resist then armor than life per second
that for utility you can go with area
damage life forehead resource cost
reduction now if you want to see some
really throw even after gameplay you can
check out dijo wud ijo you can find them
on twitch and on youtube
he's one of the world's best demon
hunter players and fury crafters and you
can learn a lot from watching and play
and that wraps up this video leave a
comment with your thoughts
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