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But with all that out of the way, let's begin!
So in today's video, we're going to be taking a look at several secrets that Supercell implemented
into Clash Royale within some of the most recent Clash Royale updates.
And of course we will be saving the best secrets for last so be sure to stick around for the
entire video!
My goal is to provide you with at least 1 secret that you didn't already know, so if
I do achieve that goal, be sure to smash that like button below and lets see if we can break
over 5,000 likes for more Clash Royale Tips.
So in the brand new March 12th update, Supercell made a few smaller card tweaks for consistency
and quality of life improvements including the executioner with an improved ax hit radius
of +10%, the log has a decreased damage of -4%, the projectile speed of arrows are now
+33%, the clone no longer resets charging troops such as Princes, Sparky, etc., etc.,
the lumberjack now has a rage duration of +1.5sec and +0.5sec per level, the bomb tower
has an increased projectile speed of +66%, the electro wizard no longer permanently stuns,
and tornadoes can now be placed on top of buildings!
To take it a step further, Supercell also added more improvements to this awesome game
such as moving clan chest Friday through Monday, and they also thanked their players for giving
them feedback on their improvement sections on their website which is pretty cool that
Supercell actually cares enough to acknowledge the players themselves!
Not only did they make massive improvements within there cards, but they also added that
cards will now have a "tournament level" button to see their stats at tournament rules.
In my opinion, i feel like it's really cool how many updates this game consistently has
for it's players.
There is always a place for improvement in any video game and Supercell knows that.
Its never the same thing, it's always changing, and what i really like about this game it
never gets repetitive like the majority of other games.
Seriously, its so awesome guys!
Along with all these updates, Supercell added all these arenas for this update.
They said on their website that legendary will still appear in your shop at 3000 trophies.
AT 3800 trophies a new legendary arena unlocks, the arena we've been all waiting for, arena
11!
I can't believe they finally added arena 11, this update really was one of their best yet.
I can't wait to see whats next for this game, really every update just amazes me.
So guys, just because this update was one of their best updates yet don't forget to
leave a like and subscribe down below!
And it may sound like I'm just begging for likes and subscribers, but I'm actually helping
you guys out because subbing to this channel will also give you a chance to win a completely
free Nintendo Switch!
Anyway, we got a bit off track there, so back to the new update, it also brings a new legendary
card, "Bandit", which will be available March 24th (take note!).
There will be a special Bandit Draft Challenge coming March 17th, so get ready for that,
too.
Here’s what we will get, a new Air defense level 9, Air Defense levels 4-8 upgrade, cost
and time decreased with high-level air armies gaining traction, a vividly colored TH11 Air
Defense, Wall level 12 limit increased by 25, and in case you didn't already know, more
level 12 Walls means more options for defending TH11 layouts!
Hog Rider levels 5-7 hitpoints increase, miner hitpoints increased for all levels whether
as first-strike or support units, both Hog Rider and Miner will enjoy some survivability
improvements with this HP boost.
Dragon levels 4-6 damage increased, P.E.K.K.A levels 3-5 damage increased, and the challenging
task of getting these high-level power-hitters to your prize target will be all the sweeter
with these damage buffs!
Witch spawning rate increased, a regular member of Clah Royale's balancing updates, the Witch
is now getting a boost to spawning skeletons, and LOTS of them.
In my opinion, they are doing nothing unexpected.
They are giving those troops a buff that are not used that much and the new Air Defense
Level was mandatory with the current air meta at TH11.
Other awesome new cards include Bats, the Night Witch and the healing spell, but these
will be rolled out later, so keep an eye out.
Everyone's has been waiting for this for so long!
I know i have been waiting very patiently for Supercell to release this!
Supercell games have really done a great job listening to their fans about the game, and
really delivering on their promises!
If you expected some big update info, you might have been surprised when Supercell released
that there will be a balancing update in March.
In their defense, they also stated that there will be a bigger update they are still working
on which is coming soon, so I think this balancing is just to tweak out the game a bit before
they release their big update.
One of the most important aspects of Clash Royale is the cards we use, their levels,
and how everything works together.
Top players use perfectly balanced decks that wreck havoc on other players.
A big part of that is keeping up to date on changes inside the game, like balances and
adjustments.
This weekend Supercell confirmed another round of Clash Royale balance changes will arrive
on February 13th.
The goal is to tone down some over-used cards, while making others more viable and popular.
Like the Witch or Baby Dragon.
They’re both excellent in the early stages of the game, but are never used later on.
Supercell aims to fix that.
Before we end this video today, i want to take some time and talk about My favorite
card in this whole game!!
Dont be shy, comment your favorite card in this game down below and tell me why you picked
it as one your favorites!
Really, cards in this game describe our personalities.
With that being said, my favorite card would be battle ram.
At a cost of 4-Elixir, Battle Ram is a ground troop that charges like Prince/Dark Prince,
picking up speed as it sprints and dealing double damage on its target (buildings only).
After hitting its target (or getting taken down), the Battle Ram will spawn 2 Barbarians
instantly!
With buildings such as Inferno Tower/Tombstone/Furnace being such a nuisance, it’s great to finally
have a non-spell card that can deal big damage to buildings.
The initial Battle Ram is also great at eating up damage, as the Ram will be gone once it
hits a building anyway.
And while Barbarian Hut spawns a lot more Barbarians over time, Battle Ram instantly
brings your Barbs to the front line where they can absorb and deal damage right away!
As a long time user of the classic Barbarians/Hog Rider push, I can now totally see the viability
of the new Battle Ram/Hog Rider push.
As a bonus, this is another card that could potentially work well with the Clone spell!
So i just looked up what battle ram means hahaha, this is intense!
So apparently battle ram or battling ram means a heavy beam, originally with an end in the
form of a carved ram's head, formerly used in breaching fortifications.
This makes no sense to clash royale, so umm im just just going back to the clash royale
world and going to stop looking for card definitions.
Let me tell you a little more about battle ram though, The Battle Ram is unlocked from
Builder's Workshop (Arena 6).
Like a Prince or Dark Prince, it will charge towards its target, and deals double damage
if it hits its target whilst charging.
Once the Battle Ram has hit a target or loses all its hitpoints, it will break and reveal
the two Barbarians underneath.
A Battle Ram card costs 4 Elixir to deploy.
This is why i love the battle ram card so much, it has so much potential!
Anyway guys, that's basically it for today's video!
I hope you enjoyed this new Clash Royale update as much as I did, and if you did, be sure
to smash that like button below and let's try to get way over 5,000 likes!
Also, if you haven't already entered the Nintendo Switch giveaway, be sure to do so now by subscribing
to my YouTube channel, turning on my notifications, and commenting your Twitter username down
below!
This has been Clash Tips, and until next time, peace out!