Number 10
Zelda It's Hardest Puzzle Is Also It's Easiest
The puzzles in Nintendo's Zelda series have always ranged from either so easy that you
solve them without even realizing it to so mind-numbingly hard that you go online not
to find the solution but to cry into the endless void of unfairness.
With the Phantom Hourglass on the Nintendo DS, they somehow found a way to make a puzzle
that fell into both categories at the same time. The puzzle was clear enough. Get the
sacred crest from the top screen and imprint it onto the map on the bottom screen.
The catch was that none of the buttons on the handheld did anything and you couldn't
move the maps from one screen to another. As players got frustrated and quit, they closed
their DSs so that they could solve the puzzle later. But when they came back to the game,
the puzzle was already solved. To get the crest from the top screen onto the map on
the bottom screen, you just had to close the DS and push the screens together.
Logically, closing the DS should have turned the game off. But the sneaky developers over
at Nintendo included a mechanic in Phantom Hourglass that allowed the game to keep track
of whether the console was opened or closed, even though closing the systems lid would
make the game stop playing.
Number 9 Virtual Reality
Curiosity Killed the Cat and You
With the recent release of next generation virtual reality headsets like the Oculus Rift,
HTC Vive, and PSVR, people have gained the ability to see and experience things they
never thought possible. Users can put themselves into scenarios scarier
than any haunted house, blast off into space to fight their friends in stomach-turning
spaceships, or even jump into their 30-meter-tall (100 ft) robots to play city-destroying golf,
among countless other games and programs. Or, as an overwhelming number of people have
done, pick up the first gun they see and shoot themselves right in the face for no reason
other than to see if they can. Surprisingly, in almost every virtual reality game involving
a gun, you can. Developers are setting aside time and resources
to let people kill themselves in games where there is no need to do it, just because the
developers know that people are going to try.
Number 8
The Stanley Parable Refusing To Play the Game
The main goal of the game The Stanley Parable is to walk through an office building and
follow the directions of an unseen narrator. While that probably sounds simple and boring,
the games mechanics were actually designed entirely around the idea that most players
would likely try their hardest not to follow said directions and the game would adapt to
the players disobedience. If you wanted, you could even refuse to leave
the starting area and the game would react accordingly. One such reaction could be the
narrator taking the player out of the game entirely and dropping the player into a new
one. The rules set out are simple. Press a button
to stop the baby from falling into fire. The goal? Keep the baby out of the fire for four
real-life hours. This isn't a gag. At the two-hour mark,
the narrator returns to add a second button that forces you to run across the room every
few seconds to stop a puppy from falling into some acid.
If you can somehow keep it up for four nonstop hours and keep both the baby and the puppy
alive, you achieve artistic enlightenment and the game ends. If you fail, the narrator
takes you to play a Mine craft clone.
Number 7
NieR: Automata Crashing the Game Is a Feature
Released in 2017, NieR: Automata has more ridiculous game mechanics, secrets, and crazy
twists than you can shake a stick at. The game throws logic out the window and turns
the player on their head every chance it gets. Absolutely nothing is safe. Not even the game�s
settings menu. As with most games, special weapons and abilities
cost points. In the beginning of NieR: Automata, those points aren't exactly falling from
the sky. To get more points easily, the game allows you to go into the settings and disable
things like the map or your own health bar to squeeze out a few extra points to spend
on weapons. Oddly, one of the things that you can remove
in the settings is the main characters operating system. The game clearly warns the
player that if you remove this, the game will not be able to continue.
Ignoring the warning and removing the operating system will cause a fatal error to appear
before the game kicks the player back to the starting menu. Congratulations! You've just
crashed the game and earned a secret ending.
Number 6
Bushido Blade Fight with Honor or Die
The cult classic Bushido Blade on the original PlayStation was sword fighting at its finest.
With realistic combat, entire fights could be decided by one clean swing of your sword
or at least be heavily stacked in your favor if you managed to disable one of your opponents
limbs. If you were losing a fight due to an injury,
you could even the odds by kicking sand in your opponents face or by kneeling down
to surrender, only to slyly attack your opponent if they showed mercy to you. You could even
attack enemies during cut scenes and kill the enemies without having to fight at all.
While tricks like that would work to get you out of a pinch, Bushido Blade took the idea
of Bushido very seriously and using such tactics would make the game consider you dishonorable.
If you dishonored your clan enough, the game would either end outright or your character
would kneel down and kill themselves, forcing you to start over. Hopefully, you might take
a more honorable path next time.
Number 5
The Elder Scrolls III: Morrowind Anyone Can Be Killed
Usually in a story-heavy game, any character important to the story is given something
called a trigger. It points them out as a special character so players don't accidentally
kill them and ruin the game. A famous example of one of these triggers
being broken was when the creator of Ultimo Online joined a server as an unstoppable god
character, only for players to find a way to kill him anyway. That one event was an
unexpected oddity that wasn't meant to happen. In The Elder Scrolls III: Morrowind, there
are no such triggers. Did you get caught stealing and end up murdering the owner of the house
only to find that the homeowner was actually an important character who was going to help
you beat the game? Well, too bad. The game announces that you just severed the
thread of prophecy and doomed the world. You can either continue in this cursed life or
reload a previous save. Hopefully, it hasn't been too long since you last saved.
Number 4
Metal Gear Solid 3: Snake Eater Let Your Enemies Die Of Old Age
The Metal Gear Solid series is well-known in the gaming world for being filled to the
brim with secrets and silliness. From a secret vampire themed game that can only be found
by turning the console off during a certain part of the game to being able to get the
main character yelled at by his girlfriend, there is no shortage of secrets to find.
One of the craziest secrets, however, can completely change the course of the third
game in the series. And all you need to do to find it is wait.
Unknown to players, Metal Gear Solid 3: Snake Eater on the PlayStation 2 actually kept track
of the time that passed when you weren't playing the game. If you were to take a week-long
break between gaming sessions, an elderly character known as The End would actually
die from old age while waiting for you to come back and fight him.
Upon restarting the game, your character would lament the fact that you took so long that
he didn't get to have his epic fight against the world's greatest sniper. Then that entire
section of the game would simply be skipped.
Number 3
Under tale Characters Remember Your Choices Even When
You Delete Your Save
Released in late 2015, under tale was one of the most surprising titles to hit the PC
in recent memory with a battle system unlike any other. Every fight in the game could be
ended peacefully. Also, the world and the story of the game would adjust to your actions
depending on whom you killed (or didn't) and when. Making the game even more special
is just how it handled saves. While you could solve your problems without
resorting to violence, the game didn't exactly spell it out for you in the beginning. This
led most players to kill a few key characters before leaving the first area.
Once they realized their mistake, players would often delete their save and start over.
However, the game and its characters would remember your actions from the deleted save.
This would manifest itself in new dialogue or character interactions, with some monsters
even taking you aside and making fun of you for thinking you could just start over without
consequences.
Number 2
Vampire: The Masquerade Bloodlines Playing As a Malkavian
Vampire: The Masquerade Bloodlines is about, you guessed it, vampires. Placed in the role
of a recently turned night stalker, you are given the option to choose from seven different
types of vampires, each with its own strengths and weaknesses. While most of your choices
are run-of-the-mill, there are two races that stand out: the Nosferatu, which cannot go
out in public due to their appearance, and the Malkavians.
The Malkavians are a race of vampires that suffer from the gift of insight, which more
or less means they're insane. Playing as one completely changes the game as you are
only able to talk in nonsensical riddles that reveal secrets of the story while confusing
both players and non-player characters. All the while, disembodied voices whisper
the true intent of characters in your ear as you play. It can all be overwhelming to
a new player, and that isn't even bringing up the fact that TVs and road signs become
characters you can talk to and argue with.
Number 1
Fallout Series Intelligence Really Matters
When you play a role-playing game, you have to set up your stats things like strength,
stamina, charisma, luck, intelligence, etc. Each stat corresponds to something obvious.
If you have low strength, you can't hit as hard. If your charisma is low, then you
will have a tougher time bargaining with people or getting them to like you.
If you have low intelligence, then you make weaker health kits and spells? Most games
don't really punish you for having low intelligence. The Fallout series is not like most games,
however. While not as in-depth in the later games,
playing a character with low intelligence in the first two Fallout games literally handicaps
you. Almost the entire game is locked to you as you are just too dumb to comprehend what
is happening around you. Your character can only respond in either
simple sentences or just plain gibberish, and most enemies take pity upon you instead
of trying to fight. Playing a low-intelligence character is not recommended for first-time
players as it is possible that you may not be able to finish the game if you get unlucky
with your intelligence checks.