This week, we have a special edition of the post-game review.
The "Canyon's Apex".
The "Canyon's Apex" is a Chinese super server with a minimum requirement.
The requirement is Diamond I and provides a great environment for practice.
In order to reach challenger, many famous streamers
And professional players have joined this server.
We will explore in what way is this server superior than the regular servers
By analyzing this challenger game
And demonstrate the differences between a high-end game vs. a regular solo queue game.
First, let’s take a look at the team compositions.
The first difference lies in the team composition.
You would notice that the team compositions are similar
To the picks from professional LPL games,
Despite not having the 10-ban system available.
There is a good mix of AD and AP damage and a clear indication of frontline and backline.
Off-meta picks do occur,
But it would be rare to see more than one in the same game.
Also, both teams are quick to make their moves right after the game starts.
They would likely look for level 1 team plays.
If they don’t make plays, they wouldn’t just AFK in the jungle.
For players that are focused on winning,
Every second in the game counts.
Even if they didn't catch someone, invading and warding is still beneficial.
The average solo queue players may just AFK in the beginning of the game and go chat,
Which makes them prone to death from invades.
Now, let’s talk about the second point:
Laning and rushing to reach level 2.
Why do we make this a separate topic?
Because it is very important.
A champion’s battle strength at level 2 is significantly higher than at level 1.
The outcome is obvious when fighting with one extra ability.
Whoever reaches level 2 first will dictate the early laning phase.
Now, let’s take a look at the laning from both sides.
Caitlyn/Lulu has a long range that can comfortably poke their opponents.
Varus/Thresh lane has a shorter autoattack range.
They are put on the defensive.
The blue side has faster pushes
And this Thresh tried to be tricky by learning Q first.
The hook, however, was dodged by Caitlyn.
Now that the second wave has reached the lane,
It will take three melee minions to reach level 2.
There is a detail here.
With the last minion left before hitting level 2,
Caitlyn prepped her passive and pushed forward with Lulu to force out their opponents.
If the opponent dares to turn around,
Immediately kill the last minion to reach level 2
And deal heavy damage to the opponent.
The Varus tried to greed for 1 extra CS, but end up getting beaten up.
This is same for all the other lanes:
Whoever reaches level 2 first will dictate the pushing priority for the next few minutes.
If you cannot reach level 2 first, then forfeit a few CS.
Don’t let the small things ruin the big picture.
Most solo queue players would not think about this while playing.
They would think about what skill to learn first.
But in this game, you can see that they have already planned everything.
Third, learn to be bold but cautious.
But how bold and cautious should you be?
Let’s look at the 1v1 in the top lane at the 4-minutes mark.
Here we have a full HP Camille vs. a 1/3 HP Kled.
Let’s first look at how it turns out.
Kled played really well in this fight.
The main reason Kled killed Camille is because
He dodged Camille’s E-stun with his Q ability.
Otherwise, Kled would have died instantly.
This is Kled being bold.
Aside from this, there is a more important factor.
Kled still hasn’t spent one of his skill points.
Since we know that Kled’s W is a passive, it can’t be missed.
When Camille entered the bush,
Kled instantly levels up W and attacks Camille,
Which immediately puts him back on Skaarl.
And makes a come back.
Many champions have similar mechanisms.
You can learn many new tricks by observing games from the Canyon's Apex server.
Fourth tip, learn to control the tempo.
Knowing when to do what cannot be simply explained with one sentence.
Most of the time, you need to decide on the spot based on your past experiences.
Perhaps many students become cocky after getting an advantage.
They would try to snowball the game by attempting to destroy their opponent in lane,
Or requesting the jungler to tower dive.
There’s nothing wrong with that, but let’s look at how this Kled plays.
Using his ultimate, Kled arrived at the botlane with his jungler
To force a kill on Varus under tower.
This not only killed the Varus,
But also caused him to lose a huge wave under tower and ruined his laning phase.
If it was me in a game like this, I wouldn’t want to play anymore.
This play also gave the team first tower blood and the Inferno Drake.
If Kled didn’t come botlane and stayed in the top lane by himself,
Then this compounding effect wouldn’t have happened.
This is called tempo.
We believe that with so many high level players in Canyon's Apex,
Everyone has champions they are good at and a tempo they are used to.
They are not like regular solo queue games that only focus on starting team fights.
These are the things we have to observe, learn, and think about ourselves.
Tip number five, learn to set up vision control.
I believe this is a topic that would be easier to understand.
From our bird’s eye view,
We can see from the mini-map that both teams have littered the map with vision.
This vision provides crucial information when communicating with each other
And also represents the goal of their map movements.
When camping bot, put wards around the bot side jungle and bot side bush.
When grouping mid, set up wards on both sides of the river and the jungle entrances.
If the enemy team is missing a player on the map,
Call backup cover while setting up vision in dangerous bushes.
A solo queue game played this way is comfortable to look at.
Using this game as an example,
At the 12 minutes mark, the purple team caught Lulu who was trying to set up vision.
This caused a weakness in vision control on the blue side’s bottom jungle,
Which gave an opportunity for the weaker purple side to win the following teamfight.
By putting a vision ward in the river bush,
Fizz camps the river and throw out his shark on anyone who dares to check it.
Putting a stealth ward would not work
as it would be shut down by the vision ward.
This caused the most fed member on the blue side, Kled, to die.
The Caitlyn also got caught by the shark,
Which basically decides the outcome of this teamfight.
This is vision control advantage.
That decides which side has the initiative.
We can see that in this entire game
Both teams move their vision control to wherever they decide to fight.
With a lot of vision, fighting becomes very comfortable
And decision making becomes clearer.
In these high ELO games, the Support player puts over 1 ward per minute,
And even higher in professional games.
You can probably feel the difference compared to your average solo queue games.
But vision control alone cannot save the world.
In the end, the blue side that had a huge advantage won the game.
Time is limited, so we will have to end this week’s episode here.
If you guys find it useful,
Try observing some games from the Canyon's Apex server.
You will definitely be able to learn a lot of things.
I am the Gold Medal Analyst DSM.
Class is over. See you guys next week!