update it was introduced in was a bit boring. Nothing to open the fridge about. But it did
fix the radar name for Long A on Dust2. The Chroma 2 case requires the Chroma 2 key to
open. And features the same 6 exclusive knife finishes as the first and third case in this
collection. I don’t think there’s much more to say about it than that. Let’s move
on to the skins! We start with the Negev Man ‘O’ War by
Arbitron. There’s an earlier sawed-off submission on his workshop, but he considers the negev
to be where the design started to come alive and he appreciates it for that. It has more
general wear than those that followed. The AWP being one such later design, even though
it was accepted before the negev in the Chroma 1 case.
Sawed-Off Origami by Big Monkei and Thurnip is the second weapon from the Origami collection,
with the first being a P250 design. It’s based on origami folds and shapes, and indeed
he used paper to design the weapon finishes! I got Deus-Ex vibes from this design but the
colour palette varies per gun, with light blue making an appearance in most of the submissions.
The MP7 Armor Core by Ezikyl was the first series that he designed, back in his last
year at school! He started with the deagle, with the goal of making it realistic and corporate,
but also flashy. To achieve this he went for a combination of brushed steel and black with
white shapes. The steel texture had already been made during his time using GIMP, but
the rest was done in photoshop. It was originally named the Ultramodern, but Valve changed it
to Armor Core, a name that Ezikyl says has grown on him.
The P250 Valence by Coridium was inspired by topological maps. He particularly liked
maps of rural areas for the way that they use multiple flowing lines to represent mountains
and other 3-dimensional landmasses. He enjoys using line thickness to help describe form
when designing and based this skin series around that idea. He wanted for them to have
a metallic, anodised feel, and for each weapon in the series to have its own unique colour
palette. The Famas, for example, is red, orange and grey themed. This series was originally
named ‘contour’, but he’s pleased that Valve changed the name as he feels it now
rolls off the tongue more easily. The Desert Eagle Bronze Deco was originally
called the ‘Sparkling Bronze’ by its maker, Nannou, who also achieved success with the
Mac10 Malachite in the first Chroma case. This deagle uses the anodized multicoloured
finish to give a striking, shiny appearance with a number of different metallic textures.
The AK47 Elite Build by M1nD was originally called Mastery, which is important to note
since it still shows ‘Master Collection’ on the gun. He made this series back in the
workshop’s infancy and believes it was quite unique at the time to try adding fake details
onto them like holes, screws, ventilations etc. Obviously, it isn’t any more. But we’re
talking 2014, 2015 here. He’s happy with how it turned out, saying it looks bad ass
and with an air of quality without being too over the top with its colour scheme. He used
gold in its design but didn’t use it excessively. He provided me with some really interesting
behind-the-scenes pictures of this model. It’s one of the most widely used blue skins
but M1nD always wonders what it could have been had it been red or pink instead, as he
was a little surprised (and disappointed?) when it was made to be military-spec.
UMP45 Grand Prix by kf Hammond was inspired by watching Chitty Chitty Bang Bang, which
starts with the 1908 Grand Prix. He loves the simple colours and designs in the paint
jobs of old cars and set out to mimic the beat up vintage look. He did this by adjusting
the wear so that it can’t be factory new as he sees the scratches as part of the design.
The UMP 45 was chosen as it has nice large flat surfaces to show the roundel on. He said
the P90 was good for this as well. When the design was accepted, he thought that Valve
had made a mistake as it had been a year since he made it. He took great fascination in looking
around to see where it was used, and was happiest when he saw a pro player using it in a professional
championship match on Twitch. He thinks that his submission gives hope to other workshop
creators who aren’t capable of making real fancy art like the Hyper Beast. As you might
have guessed, Hammond really likes cars, and hopes to add to his collection once he gets
more garage space! Oh and if these renderings look realistic,
that’s because they are; he made a model of the weapon in real life to give to Valve
as a present, though sadly they have a no presents policy. Look at what you’re missing
out on, Valve! The idea behind the CZ75 Pole Position by
Coridium was really the idea of "making the cut", with professionals working tirelessly
to improve their skills to be the best at what they do. In CS that might consist of
aim, movement, strategy and so on, so this skin was developed around the idea of somebody
trying to transition from amateur to pro. The chequered flags, flowing lines, cut-lines,
guideline marks etc are all used to get across the idea of precision, winning, and ultimately,
"making the cut". MAG7 Heat by joop is a later version of the
heat design, first seen with his Mac10. He was very happy that Valve included it a second
time as he really thinks he was able to build and to improve on the design since the first
one. The hardest bit of the project was the red shading around the heat lines, as once
the model was unwrapped it was very difficult to tell which bits of the weapon it represented
and which bits should have been semi-hot. It took a LOT of switching around between
2D and 3D before he was done! As a little easter-egg, the magazines dropped by these
weapons are also HOT looking. He tried this with the R8 as well but unfortunately the
rounds from these cannot be textured. He’d like to give a special shout-out to his artwork
team, Inhumane and Joe Salad! And he’d also like to thank Algis for helping him to cope
with the workshop and the feedback he received. Which isn’t always kind.
The AWP Worm God by enzYm was originally called Twine, as he initially intended for it to
look more like rose-twine. But leaving out the thorns and flowers gave it a strange brain
matter look which he liked, so he left it. The spiral on the skull comes from an earlier
snail shell idea, but it wasn’t visible due to the AWP’s body shape so he left the
skull as it was. The skin was originally more vivid in colour, featuring a blood-red palette
and textured scope and barrel, but he toned it down from feedback from a friend. This
was also solved by switching to the more metallic Patina style which also meant that some parts
of the build couldn’t be customised, and that wear levels all look very similar.
This skin required some changes for the Chinese version of the game. He was scared white would
still look like skull so he changed the design to green, just to be safe. He’s happy that
the Worm God is a cheap skin that lots of people can afford and is always happy to see
it being used. The Galil Eco by Love Croissant has an interesting
story behind it. He started with the colours before finding the double meaning, since ECO
can mean both Economic and ecological. He chose weapons that you’d typically only
find on eco rounds. However, this limited his choices to just pistols and he didn’t
consider weapons like the deagle fitting for the design, so instead chose weapons like
the galil that you only find because the owners didn’t have enough money for a proper AK.
He decorated the design with a fake corporation by the name of ‘Eco Industries’. The barcode
is intended to look mass produced and industrialised, and on this design happens to also be the
bomb code. He considers this skin quite ironic, since the contrast between the 2 different
‘ecos’ is quite extreme. The Five-Seven Monkey Business is ALSO by
Lovecroissant. And the story behind this one was also amusing. He thought of the idea of
having a banana for a gun. But was all like… NAH it must be done already! But then he browsed
the workshop and was all like ‘oh no it isn’t done yet!’… so he made it himself
to fill such a GLARING hole in the market. It only took a few hours to make and he was
very surprised when it was accepted. He considers it a silly idea. But it’s not his fault
that nobody else thought it up first! This is the Famas Djinn by Gaunt. The engraved
artwork of this design is representative of the Jinn, a mysterious diabolic race of tricksters
and manipulators, borne of living smokeless flame, in pre-Islamic Arabian mythology. This
design features a polymer casing that’s accompanied by heat-treated steel inlays with
gilded edge pinstriping, all under a delicious heavy transparent laquer. And many of the
original components have been replaced with a steel alloy, polished to perfection by the
Patina weapon finish. The Mac10 Neon Rider by Puffin is a BEAUTIFUL
hand-painted skin, the first he has done for the mac10. It looks like something straight
out of Far Cry 3 Blood Dragon or anything else vividly 80’s in style. There’s a
running story with these designs, first with this mac10, next with the M4A4 and the latest
being the P90. Over on Red Moon Workshop’s Youtube channel they even have their own Youtube
videos, which continue on with the classic 80’s style and are definitely worth a watch.
Check them out by clicking on this FANTASTIC annotation feature! I’m so happy that Youtube
allows for stuff like this. And I hope that Puffin gets better soon.
And lastly is the M4A1-S Hyper Beast by Renegade, though he’d like to make it clear that the
art was done by Brock Hofer and that Renegade’s job was in adapting it for CS:GO. He was first
inspired to make things for the workshop after seeing what Coridium had managed to do. Sadly,
Renegade’s workshop career started with a few snags, as following the Huntsman case
debacle his USP-S Orion collaboration was all but removed from the game. Fortunately,
he found success again with the Hyper Beast, which has now been custom-changed to fit several
weapon skins, with this M4 being one such example. The design has even made its way
to mousepads, hoodies and nzxt cases! He says that having this accepted into the game has
changed his life and he is very grateful to Valve for what they’ve done for the community.