Can you guys imagine Hearthstone with just minions?
It would probably be a pretty boring game and even more “curve-stone”ish than it’s
been even in the worst metas.
Spells and weapons help add flavor and variety to the game, and especially removal let’s
you interact with your opponent’s board in interesting and strategic ways.
But not all removal is created equal.
That’s why today we thought we’d go through our list of the ten best single target removal
spells in Hearthstone.
Our list might vary a little bit from yours, but we can promise that all these removal
spells are super strong.
Let’s get to it!
First up it’s Execute!
Cheap removal spells that can kill huge minions are insanely strong, since they often let
you develop your own huge threats in the same turn, creating a huge tempo swing.
Execute pretty much fits the bill on that one, and it’s not too uncommon to see it
played along a solid late game control minion.
It does require a little bit of setup, and did get nerfed from it’s original one mana
version, but that hasn’t stopped it from appearing in tier one decks since, and it
has and always will be one of the best removal spells in
the game.
Next up we have Shield Slam!
The fact that Shield Slam can take out huge minions for just one mana is insane, and in
the past would allow for plays like Ysera or Alex along with shield slam killing their
best minion.
It does require a lot of armoring up or cards that work with it like shield slam, which
is why we haven’t seen it as much of late, but once we return to more armor heavy control
warrior decks, it should be really strong again.
Either way definitely one of the best removal spells in the game.
Moving on, let’s talk about Hex!
Hex let’s you remove pretty much any minion in the game without triggering their deathrattle
effect if they have one, and all for the price of three mana.
There’s no way any midrange shaman deck wouldn’t run this card in most metas, and
it’s incredibly efficient at what it does considering polymorph and similar effects
are all more expensive.
Too many Tirions have been turned into frogs over the course of Hearthstone, but we don’t
expect it to stop anytime soon.
And next it’s lightning bolt!
Now lightning bolt is a pretty awful removal spell if your opponent has something like
a Tirion.
But in the early game lightning bolt completely dominates, letting you kill your opponent’s
early plays for just one mana while buffing things like your tunnel trogg or just letting
you develop a strong board.
Cheap removal can be just as important as expensive removal, especially if your goal
is to overwhelm the opponent early, and bolt just gives you a rate that you can’t
see anywhere else, despite the fact that you pay for it with the overload later.
Not to mention it can and frequently does go face to win the game.
Up next it’s entomb!
Entomb is insanely powerful since it lets you not only remove a minion regardless of
divine shield or deathrattles, but it also let’s you draw that same valuable minion
later on, and puts you farther from fatigue in control mirrors.
Six mana is fairly expensive as far as removal goes, but the fact that Entomb let’s you
deal so cleanly with any threat and gives you a benefit to boot is pretty insane.
Sometimes you’ll have to entomb something that you won’t want to draw over the other
cards in your deck, which is a bit of a drawback, but overall entomb is just insane.
Next up it’s backstab!
Much like lightning bolt, the fact that backstab is such good cheap removal makes it really
powerful.
However, backstab doesn’t even necessarily have to be used in a more aggressive deck
like bolt, since it has a ton of synergies in rogue decks like gadgetzan auctioneer,
combo enabling, spell damage, and more.
Overall backstab is just insanely valuable for almost any rogue deck, is one of the only
good zero mana spells in the game, and actually does a pretty solid job of helping you kill
things, especially with your hero power.
Backstab will be a staple in rogue for as long as it remains unchanged.
Next let’s talk about swipe!
Swipe lets druid kill decently sized minions, stabilize against aggro and token strategies,
or even pressure the opponents life total.
The one damage can also be nice against things like divine shield or just to set up good
trades across the board, and swipe is just an insane board control tool and can be tons
of value against a board full of minions.
Swipe carries the druid class hard, and although it’s worse now that azure drake is gone,
it’s still great and can get even better in the future.
Moving on, it’s shadow word death!
Being able to remove something giant for only three mana is a really good tempo swing, and
often leads to you being able to slam a big creature or threat of your own in the same
turn.
Shadow Word Death is more expensive than something like execute or shield slam, but it also doesn’t
really require any setup beyond your opponent just having a big minion, which is the type
of thing you would wanna use a removal spell on anyway.
Shadow word death is just great efficient removal for when there are a lot of big creatures
in the meta, and it will stay that way for a very long time.
Up next it’s siphon soul!
Siphon is great because it’s a removal spell that can kill anything, and it gains you a
little bit of life, which is almost always what you're looking for in controlling warlock
decks like handlock or renolock variants.
Siphon does suffer a little bit against deathrattles, and costing six can sometimes be annoying,
but much like entomb it deals with any big threat and has an extra bonus to boot, making
it an awesome removal spell and one of the best ones warlock has access too.
And
last but not least we have Implosion!
The awesome thing about Implosion back during it’s reign in standard was how big of a
swing it could create, especially in combination with things like knife juggler.
Rolling a four on Implosion often put you so far ahead you won the game for sure, and
while rolling a two put you behind, a high risk high reward card is exactly what you’re
looking for when you’re trying to win a game and you’re far behind.
The ability to just put you back in a game, as well as just the sheer value of being a
removal spell and making tokens both make Implosion one of the best removal spells in
the game, especially back when it was in standard.
Those are our thoughts on some of the best removal spells in Hearthstone, which ones
are your guys favorites?
Let us know in the comments!
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