release. It’s a pretty cool case when it comes to knives, potentially dropping all
kinds of knives and knife finishes that have previously only been attainable from a select
few cases, including Shadow, Falchion, Butterfly, Bowie and Huntsman knife finishes.
The PP Bizon Jungle Slipstream by dabes is similar to his original Slipstream design
that was accepted in an earlier case. It consists of unique shapes and a randomised pattern,
which he came up with when he was first learning how to use the workshop to develop skins.
It was borne out of experimentation and he’s very pleased with how it turned out. He’d
like to thank Slimeface for his patience in teaching him about the workshop and skin design.
He couldn’t be where he is today were it not for him. And also thank you to Valve for
the incredible chance to see his own work in his favourite game.
The MP7 Akoben by AKTrashheap was designed to be worn. He says this is something he’s
always aware of when designing his weapons, as he wants to give them all value. When this
design wears to the bottom 2 basecoats with the spray paint finish it creates accents
of red and orange that really makes the design pop. He loves cultural art and especially
loves art originating from the source of early man and lines in nature. He wanted to give
this pattern a hand-painted, war-tribal feel. He suggests getting something other than factory
new though so that you can see and appreciate the wear accents!
When he started with his skins, Puchara aimed to be the youngest accepted workshopper at
just 15 and to help his family financially. The Sawed-Off Zander getting accepted certainly
helped with that. The design started as a parody of the Scumbria design by G99 Factory,
which he uploaded to the workshop as a joke. But then it got accepted, and this submission
has helped Puchara to gain confidence and to feel a little more financially secure in
the future of his studies. Oh and he’s subscribed to my channel!
Scar20 Blueprint by Graff is one of the 5 in the series he has made, sporting the Custom
Paint Job finish. They were the first things that he uploaded to the workshop, all from
this year! Since then he has made 3 other series of weapons as well and a total of 13
designs. Though he had a lot of previous success over on the Dota2 workshop before jumping
to CS:GO. P250 Ripple by Meddy is the second skin of
his in two consecutive case releases. He made a wavy pattern with a swirl layered under
it. Although he released it in several different colours, Valve choice the turquoise one, meaning
that both of his accepted skins have the same primary colour! The Ripple was originally
named Sputnik, after the Russian spacecraft that carried the first dog to space, though
he says this name came after the creation of the skin and must have subconsciously been
inspired by it throughout the project. He started on the workshop in September of last
year, in between highscool and post-education. He thought it would take him a year before
even considering having something accepted, though he says he loves making them and is
so happy that he got his prototype keys following a reddit post.
Five-Seven Capillary by M03H is the latest in a long line of Counter-Strike related achievements
of his. He started playing in 2002, has made maps since 2007, won the Arbalet Cup for his
map de_hell in 2010 then began making skins in April of 2015! Back then he didn’t even
have Photoshop and learned from Coridium’s tutorials. He treated it as a hobby and didn’t
do them often as was busy with work, but decided to get serious in 2016, then got his Nova
Gila skin accepted in November of that year which helped ends meet! And then in March
of this year, this skin was accepted, right on his Daughter’s first birthday. He says
that it was the most wonderful gift from Valve, and he wants to thank the creators of Counter
Strike for this happy story of his. The game has become a huge part of his life.
The Desert Eagle Oxide Blaze by Hollandje was made with a simple rust coat that was
covered with white paint. He hopes this tells a story about the weapon and how it’s used
in combat, giving it a grungey, anarchist feeling. Some in the set also have flames,
but some do not, though they all sport a smiley face with crossed eyes and a tally. It was
never intended to be a reference to Happy’s clutch, but he’s happy with the backstory
that others have created for it. It got accepted in the middle of the night, but he was awake
because he was expecting an operation or weapon case at the time. When it was accepted he
got the same rush of adrenaline and disbelief that he had had with the Chroma 3 case. He
says that seeing your own skin and name on the official announcement is an indescribable
feeling. He hopes to create a lot more oxidized skins because of its positive reception both
on Reddit and from the people that he meets ingame. He gets recognised when he’s playing
and he says it feels like an accomplishment whenever he sees his designs being used. He
loves the workshop system and is so grateful of this opportunity. He likes contributing
to a game that he enjoys playing and is hoping to embark on a mapping and youtube adventure
soon, also related to skin creation and the technical aspect of it, as he doesn’t feel
that there are a lot that cover it and he feels like he can do it.
Chemical Alia created the Galil Crimson Tsunami skin, based around Hokusai’s Great Wave
off Kanagawa and Japanese woodblock printing and using the spray paint finish. She previously
worked with Team Fortress 2, Dota2, Borderlands 2 and RAGE. Chances are if you’ve played
those last 2 games games then you’ve walked through a few doorways that she’s designed.
Among other things. And now you can hold a gun of her design, too.
The Mac10 Last Dive by mara der had a marine theme throughout its development. He wanted
to avoid meaningless abstract textures so created a storyline for this one, complete
with a skull in the middle that China might want to have a word about. The Mac10 was chosen
for its flat surfaces that wouldn’t break up the pattern into pieces. He wanted to show
what you could achieve using the 3 channels available when using the anodized airbrushed
pattern. But this is just the beginning! He sees many mistakes and shortcomings with this
new style, which he wants to work on with each new skin, whilst further adding to the
complexity of the texture and pattern of this kind of design which he thinks is rather unique
to the workshop. Satch finds the XM1014 Seasons quite amusing.
The glock version got 10,000 views in a day and made the front page. The XM got about
500 and its rating was only 52% positive. He almost considered deleting it, with it
being one of his lowest rated skins. Maybe because weapon is so seldom used. But he wanted
to give this weapon a colourful option, functioning almost like the fade skins do. It certainly
fits well into the Spectrum case. He’s now working on about 10 skins at once, and says
that having one accepted still feels unreal like a dream. Talking to him, Satch seems
like a genuinely nice and enthusiastic guy. The M249 Emerald Poison Dart, unlike Dirp’s
similarly named entries, was intentionally designed after the frog by PTP, who said that
the project went as expected with no major problems. He also says that the stripe orientation
and layout allows for some very unique weapon drops based on the pattern location.
The UMP45 Scaffold by Mia marks year of her making skins, first taught by her brother
when she saw that you could make your own designs. She loved the idea that other people
could use your skins if they were accepted and said that it was a great motivation for
her. She initially wanted to call this skin the ‘Dam’, but then felt the 3D effect
looked bottomless so named it Abyss instead. It took about 5 hours of hard work across
3 programs to achieve this design. She hopes that this isn’t the last of her skins to
be included as she has many interesting ideas that she’d love to try!
The CZ75 Xiangliu by The Honey Badger was first inspired by an earlier AUG design, based
on the labours of Hercules. He continued with this ancient mythology theme because he feels
it enriches an idea with depth and purpose. He took a similar approach with this weapon,
basing it on a tale of Yu the Great, placing the 9-headed snake in a way in which they
could be seen even when the gun is being held, and ensuring that the bodies weren’t connected
so that it wasn’t too culturally specific. He’d like to point out the snake staring
back at the player, which he worried would look goofy, and the illustrative numbers on
the magazines which mark either the first or second magazine. He also deliberately made
the bolt on the handle into a snake eye, which could otherwise have been a problem with this
design.
Apel7’s AWP Fever Dream was originally named ‘Psychopath’. He feels a name influences
the way that players perceive the weapon and prefers the name that he gave it. He made
this when listening to his favourite music; ‘Bring me the Horizon’ Band and Bones
rapping inspired him with their atmosphere. He included several easter-eggs on this skin.
He said that somebody on Reddit discovered a lot of them… but not all of them! Here
you can see a break-down of all of them. It’s part of a series of skins, there’s also
a mac10, sawed off and SSG in case you’d like even more psychopath-themed skins, which
are based on the idea of a person with mental disorders who’s
M4A1-S Decimator by Coridium was created because of his love for the 80’s. This skin is a
testament to the colourful palette from the era, inspired by the bright clothing, dark
neon cities and low polygon visuals. He tried to fully embrace this theme, right down to
the logo and name. He mentions how most things had numbers in their names back then, like
the T1000, Atari 2600, etc. Hence this being the Decimator 2000, with the ‘decimator’
part chosen because something being destroyed or reduced seemed fitting with the goal of
a CS:GO match. AK47 Bloodsport by SLIMEface was inspired
by Wip3out and Akira and after playing too much Dirt Rally 2 he decided that he had to
make something slathered in logos. It was his first time designing anything like this
and chose the Scar20 because of its large flat surfaces.
The USP-S Neo-Noir by donschi is based on a striking black and white drawing that you
can see over on its workshop page. And maybe after this weapon showcase has finished. It’s
part of a series of 7 skins, all featuring an illustration from the man himself and in
an assortment of colours. Here’s the picture.