updates and DLC dealing with issues that fans had with the game.
It's almost as if Bungie actually listened to what people had to say and dealt with criticism
by making improvements.
So with that said, I think it's fair to say that hopes were pretty high for the sequel.
So what's it like?
Well, for starters I'm pleased to say that Destiny 2 does actually have a story this
time.
An evil warlord called Ghaul, takes over the solar system and takes away the light that
gives guardians their power and basically plans on getting immortality.
You and your ghost are left for dead, but after regaining your light you become the
universe's only chance of salvation.
It's your job, alongside a small group of rebels, to take Ghaul down .
Now I've got to say, the story actually impressed me- in particular, the amount of attention
given to the Ghaul character.
Think back to my Uncharted Lost Legacy review, when I said that too often games focus so
much on the heroes, that not enough time is spent getting to know who we're meant to be
fighting against, which takes away a lot of the motivation for winning.
But here, Ghaul's given room to shine with his very own cut scenes.
We find out his past, his goals, his dreams.
When this little symbol appears at the start of a cut scene, it's like "meanwhile, here's
what the bad guys are getting up to..." letting us know that they're not just sitting around,
but are actually doing something.
We get to find out exactly who it is we're up against.
This is an adventure that will take you across the galaxy, to do battle with old friends
like the Vex... the Cabal... the Fallen.
Fights are always fun and kind of frantic, especially when all the different races start
fighting amongst themselves, with you stuck in the middle, trying to decide which team
looks like it's going to lose so you can side up with them.
I like how many options you have to get out of a sticky situation, whether it's your rechargeable
grenades, your heavy weapon, such as a rocket launcher or even a sword.
Plus you've got a special move and a class ability, so there's a bunch of different options
for you to use.
And it's all about careful timing, with all of these different things recharging at different
rates so you want to make sure you find the best time to use them.
Critical hits are particularly satisfying as they do a nice increased amount of damage,
making it really worth taking your time to make sure you pull off the head shots.
One thing I will say is that, even anyone half good at a first person shooter will find
the first ten or so hours of the game really, really easy- especially if you take the time
to do all of the side missions and level up a bit.
Obviously it's not a problem later on because, as we all know, Destiny's more about what
happens once you've finished the main campaign, and not what you do during it, but it's shame
that the first play through of the story is almost laughably easy.
In fact, to create a challenge, you kind of have to almost throw yourself into the danger,
because otherwise you can just hold back, take out all the enemies and never, ever be
at risk of dying.
I've got to say, the environments here are a huge improvement over the original.
Whereas before it felt like big open, empty spaces, with not a lot going on- here they're
unique, they're full of nice things to look at, whether it's the architecture or the natural
features.
Plus, there's lots to do in them.
It's as if the empty spaces from before were cut out, leaving only the good bits... oh,
apart for the waves on Titan, they don't look great.
But I do love the fact that one of the environments here is basicallyjust a big floating, oil
rig because it's something different.
Fights here can vary here between tight corridors, to big open spaces with lots of verticality
to them.
Even the game's hubs are different, with rather than the luxury of the tower, the game begins
with you having a farm as your main base, giving you this feeling that you're starting
with nothing and have to slowly work your way back up to the top.
Each of the different planets and moons have side quests scattered all over them called
adventures, in which you have to do things like kill a certain enemy, protect a certain
area or investigate a strange signal.
All of these are fun to do, as long as they don't contain too many platforming sections.
Yeah, I had my eyes rolling everytime the game wanted me to climb something, I mean,
first person platforming's hard to get right at the best of times, let alone when you throw
in Megaman's disappearing blocks.
However, one thing I did notice while playing these adventures, is that there's a surprising
amount of comedy in the game.
It's pretty rare for a game to genuinely make me laugh out loud, but somehow Destiny 2 managed
it on multiple occasions.
What drives me on in Destiny 2 is that constant desire to get better.
Whether it's to unlock new moves, new weapons, new pieces of armour- actually an early highlight
of the game is when you unlock a new subclass for either your hunter, your titan or your
warlock, because a new subclass means a whole new set of moves for you to go out and play
with.
Unfortunately though, all three of the sub classes aren't too different from each other,
which is a bit of a disappointment.
A lot of the moves repeat across all three of the sub classes or with only mild differences,
like, for example, instead of fire seeking grenades, you may get electric seeking grenades.
It's a shame there's not a deeper skill tree to explore, with some more skill related customisation.
But I do like the power level mechanic, where basically everything you have equipped contributes
to this kind of average number of all your gear, both offensive and defensive, put together.
So basically it's a way of seeing how strong someone is and I like that you're constantly
pushing this number up, with every new piece of equipment, making it feel like you're always
making some kind of progression.
Of course, the PVP element of the game is back with the Crucible.
Here players get to duke it out in small 4 vs 4 arenas, across a series of different
game modes, using all their different guns and abilities from the main game, only with
their levels stripped away to create a more even playing field.
I like that most of the modes have a heavy focus on teamwork, with teams that stick together
usually doing the best.
It's even got countdown mode, which is basically like CS:GO with one team trying to plant a
bomb and the other trying to diffuse it, with one life each plus revives, making for a more
tactical way of playing.
At the moment, the level cap is 20, which doesn't take you that long to reach- but after
that it's all about pushing up that power level.
Plus, you do keep on earning XP and every time your level bar fills, you earn a bright
encryption which contains either legendary or, if you're very lucky, exotic equipment,
so XP never becomes completely useless.
Plus, on completing the main story, you unlock daily challenges, planet patrols, challenging
quests and of course there's a weekly nightfall strike to get stuck into.
So there's really a lot to keep you busy- in fact for many people may find this game
the only game they need for the next couple of years.
As I said before, the game looks beautiful, in particular the lighting.
There's a bunch of moments where you think, wow- this looks cool.
But even better than the graphics is the music.
The composers did a great job of getting you in the mood for whatever you're doing.
So that's big epic orchestral themes for the battles, complete with a choir, right down
to nitty gritty, high energy electric music for when you're exploring deep down in a Vex
cave.
There's plenty of moments when I was listening to the music as much as I was focusing on
the gameplay, which doesn't really happen to me that often in a game.
Now- onto one of the biggest flaws to the game and something that seems to have gotten
a lot of people mad.
Microtransactions- and, in particular, colour shaders.
So this time around, a pack of shaders is one time use only.
So basically, you chose your item of clothing, or gun, or spaceship that you want to colour-
you use your shader and then that's it, it's gone.
So if you want to colour your whole outfit in one shade, then you're going to need multiple
shader packs to do it, which isn't good for a bunch of different reasons.
One, the shaders you get are random, so the chance of getting the same one twice is pretty
slim.
And two, you find yourself constantly switching equipment as you get new and better stuff,
so you don't want to waste shaders on something that you may not be keeping for long.
I think that in a game where potentially you're going to be pouring in hundreds and hundreds
of hours, you should probably be able to freely customise how you look.
I mean look, for example, what if you're in a clan and you all want to wear the same colours?
Shouldn't that be something that's easy to do?
But no, unfortunately not.
Oh and one more thing, it's kind of bizarre that you get your sparrow in a random encryption,
rather than just given it as part of the story.
You would have thought that a key item like your main mode of transport, wouldn't be something
that's just left to chance.
It's weird.
Destiny was the first game that I ever reviewed and I loved it back then and I love it even
more now.
Apart from the shaders, there's really not a lot to criticise, so I can't wait for the
future updates and add-ons to bring even more life to this already superb game.
Now, I'm off to do a couple more strikes, so let me know what you think of Destiny 2
in the comments in below and until next time, thanks for watching.
Destiny 2 babyyyyyyyyyyyyy!!!
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